A downloadable game

! Dice Gambit is becoming a full fledged game ! 

We are super happy to be able to announce that Dice Gambit is becoming a full game!
Thanks to Curve Games who will be helping us publish the game, we are able to make Dice Gambit a reality!
Thank you so much to everyone who has played the demo and showed your support - we couldn't have done it without you. 
We will put our Itch side on hold for now - 
but please follow us on Twitter and Discord for updates about the game, and of course - Wishlist the game on Steam!

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Dice gambit is a Turn-Based Tactics game where you’ll roll and allocate dice to control your characters. 

In this demo, you’ll fight your way through 6 missions with unique enemies including a boss fight, using 3 distinct characters with their own set of open-ended progression.

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Adapt to the Roll of the Dice

Optimize each turn according to your roll - or use a re-roll if you’re in a pinch!


All Sides Matter

Each side of the dice has an icon that corresponds to their own basic action:

             Attack       --       Move        --        Defend     --     Signature    --   Cursed Joker

Combine Dice for Powerful abilities!

Double down or convert multiple dice into new and exciting effects!

Vibrant and Colorful Hand-Drawn World!

Experience a neo-renaissance metropolis inspired by southern Europe!


Customizable Progression!

Draft each of the 3 unique character's powers to discover synergies and create your own playstyle!


Adapt to each encounter!

Fight your way through 6 missions, each introducing new enemies and mechanics!

Defeat the Chromatic Knight!

Finish off with a challenging boss fight that will put your dice mastery to the test!

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Why this demo?

We’re a small team of 3 developers who’ve been working on Dice gambit in our spare time for about a year now. Our biggest wish is to be able to go full time and do a way more polished, full-fledged game, with a non-linear campaign, exploring the setting and characters.
If you wish to support us, please consider leaving a review - we read every single one! 
Every review and wishlist helps us grow and gets us closer to a full release.

And if you want to follow the development more closely and be part of shaping the game, join our Discord!


Development log

Comments

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I've been a fan of Nina's art for more than ten years now and was really excited to see that her art was being used for a video game project! Aside from the fantastic art and interesting neo-renaissance setting, the gameplay is also a truly enjoyable experience.  The addition of randomness to a tactical RPG forces you to think about each turn individually since you never know what exactly you'll be able to get. While the demo suffers from some balance issues (none of the levels were particularly challenging and chroma dice are too low-cost for how powerful they are), I played through the entire demo and enjoyed every minute of it. The abilities especially helped to switch things up and keep combat interesting. I can see the full release of this game being really unique and fun once the kinks are all worked out. I read that the final release will have player-created characters as the PCs instead of the characters we meet in the combat demo, but I found the tutorial dialogue fun to read and thought it gave a lot of personality to the characters and the world. I'm looking forward to seeing how the story for Dice Gambit comes together! Overall, kudos to the team for this wonderful little demo, and I can't wait to see where the game goes from here :)

Loved the demo and will definitely finish the rest of the demo. 

 
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This demo is really amazing. The moment the game started, I already new this was something special. The art and the music that accompanied it really gave me Hades vibes and it really fits this game. I love how this is a tactical rpg with a randomness aspect.  The gameplay feels really great and it actually is really fun finding new ways to finish the mission and approaches to enemies. I also really like how the dice physics comes into play as I once got a dice that was stuck in the middle of two sides and it counts both of them which was the coolest thing! I only completed the tutorial and the first 2 missions but would really like to continue the others too! If I had a suggestion, maybe you could add gold as a reward which can be used at a shop to upgrade cards to higher tiers? It was just something I thought would be neat! For a team of 3 people this is really magnificent. I actually really can' wait for the full release and hope development is going well :D!

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Thank you so much, we're super happy you liked it! So cool to see you play! 

We definitely plan to have some sort of shop further down the road, and generally having a lot more you can do between missions :D 

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Nice game so far with interesting mechanics. The tutorial was clear and I played a few levels after that. I really liked the character image/mood changes during conversations. 

I did notice some small bugs:

1. When starting the game for the first time, clicking on Options mutes the volume. Once I adjusted the Max Volume the music was back. I tried it again, but it didn't happen a second time. I could reproduce this by opening regedit (Registry Editor), going to this location:
HKEY_CURRENT_USER/SOFTWARE/DefaultCompany/Dice_Game
and deleting "MasterVolume_h2602803985". Then when starting the game and opening the options menu from the main menu, the sound will be muted again until you adjust the master volume.

2. After removing a slow debuff, the indicated movement range doesn't update (although you can still move further when you click somewhere). Also the indicated movement range can pass through an enemy, while moving there is not actually possible.


Also some gameplay related feedback:

1. It seems like the first thing you always do when you start a turn is clicking on the "roll dice" button. Maybe this can be done automatically when a new turn starts?

2. The gameplay did feel a bit slow at times. For example when trying to throw a daggers twice, you have to wait for the first dagger throw animation to finish before you can perform the second dagger throw attack.

Thanks for playing and the kind words :D 

Also for the bug reports <3 Super helpful to help us locate and squash them! We track all of our bugs on a board, so these go right on there!

Auto-rolling is an option I think we'll definitely look into as it's a pretty requested feature!

And speeding things up is definitely something we should do and daggers seem is a good example of a things that get's exponentially slower the more you have C: We'll think about that one for sure!

Hope you have a lovely weekend <3

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Saw this on the "made with Unity" YouTube video.  I'd grab it if there was a Mac version.
I was actually curious about your dice rolling system.  Are those phyics-based or is it a simple RNG that looks like phyiscal dice?
I'm wanting to implement the latter.

(edit: accidentally said “former”)

Hi! 

Sorry my for the lack of Mac build, no one of the team own one, and since we cannot test the builds we decided to not do any for now.

Yes our dice a fully physics based! It was important to us that the dice behaved like real dice, there is also no randomness fudging going on, just pure dicerolls.

If you want to I can do a small write up and some pointers on how we implement the dice?

Curios to know which YouTube video you found us in :) - mind sending a link?

here’s the video where i saw your game: https://youtu.be/lL4J1_omHIw

I actually already know how to do physics-based dice and implemented them into one of my Ludum Dare games.  For a variety of reasons (performance, game pace, ability to “rig” the game) I’d prefer an RNG, i’m just trying to find a way to make it look/feel like a physical dice roll.  Nintendo sort-of pull it it off in Mario Part DS https://youtu.be/0W_bNIvv3h8 (8-minute mark)

I’m sure i can figure it out, in fact I already have a general idea of how i’d do it, i just like to  pick the brains of people who’ve already done what i’m trying.

If you’d like help with a Mac port, let me know.

https://imgur.com/a/62b7GM7

bug in tutorial lol,<Pause = 0.5> in dialouge after using the wild card thingy

Good catch! Thank you for reporting, will fix it for an upcoming patch! Also thank you for playing :)

^^

The game really reminds me of Dungeon Dice Monsters Minus the summoning parts. I really liked that. There's not much I could ask for besides maybe a mini map. But beyond that, nice job.

Here's my channel for other games I have played. https://www.youtube.com/c/Levont

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I had a lot of fun with this game. The dice rolling mechanic was a very unique concept that makes it stand out. It adds a lot of depth. Can't wait to see more of it. Keep it up! 

Thank you for playing! :D 

If you have any thoughts or suggestions we have channels for those on our discord as well <3

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Great demo! I love the visuals and style. The “neo-renaissance” aesthetic looks pretty neat. The character portraits look awesome as well! Gameplay wise, there’s a lot of strategy to be had! The dice rolling aspect adds a lot of randomization, but in a great way where the player has to think ahead and adapt to situations. The passives and skills you gain as you level up help elevate the experience as well. Using the “chroma” rolls also adds a lot of risk-reward decision making to the game. It’ll be interesting to see what kind effect it’ll have on the story and/or characters, if any.

Looking forward to seeing how the full game shapes out! Great work so far!

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Wooo, thank you so much! So awesome to see the video, it was super fun seeing you play :D !!  We definitely have A LOT of ideas with the chroma - both story and character wise - in the future! 

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I love the custom site! I will try out the demo

Awesome, thank you! <3